Programs Used // 3ds Max / Zbrush / Mental Ray / Photoshop / Ddo / Ndo
About // The design brief for the concept is a near future Reactor on the brink of meltdown. Most of the modeling was done in 3ds max with the exception of the character and a few pieces of the core which were done in Zbrush. Xnormal was used for baking and Texturing was done Quixel in Photoshop. Rendering was also done in 3ds max using Mental Ray.
Modeling // 3ds Max, Zbrush
Texturing // Quixel, Ddo, Ndo, Photoshop, Xnormal
Rendering // Mental Ray