Programs Used // 3ds Max / Mental Ray / Photoshop / Ddo / Ndo
About // The design brief for the concept is a near future underwater drone which could be outfitted for various tasks. The concept process started with a blockout model to work out joint functions and build a rough silhouette.
During this project I'm also furthered refining my limited UV workflow. The goal of the workflow is to enable high quality renders to be produced during the modeling process with only the use of a box UV unwrap set texture scale across the model. Once the design process has finished traditional methods and tools can be used on the completed model.
Modeling // 3ds Max
Texturing // Ddo, Ndo, Photoshop
Rendering // Mental Ray